A gaming series with a zombie-infested and post-apocalyptic setting is known as Fortnite. It is created by Epic Games and uses its recognizable Unreal Engine. There are now two games included in the Fortnite series: “Save the World”, a survival shooter, and “Battle Royale”, a last-individual-standing game.
In July 2017, a for-profit early access version of the first was made available. It was believed that the game would go free-to-play in 2019; however, Epic has subsequently stated that it will maintain a "premium experience." It is compatible with macOS, Microsoft Windows, Xbox One, PlayStation 4, and PlayStation 4.
The latter, however, has been a true runaway success and has become one of the most popular games on the planet. Along with the platforms, as mentioned earlier, the player-vs-player, the free-to-play game was released in September 2017 and is playable on Android, Nintendo Switch, and iOS. It combines shooting and construction components and pits up to 100 players against each other or teams to see who will be the last one(s) standing.
Even though the game is free to play, a variety of in-app purchases can be made; these mostly give players access to cosmetic improvements for their characters that are issued in limited quantities during 12-week seasons. Players must exchange real money for the virtual currency Vinderbucks (V-Bucks) to make these purchases.
Each series has a loosely connected storyline, and Epic is well recognized for introducing a variety of various game modes to create variety by allowing for new team configurations or exclusive add-ons.
Since its release, the game has been downloaded by millions of players, generating thousands of billions of dollars in monthly revenue for its developers. Even a formal crossover between Avengers: Endgame and Infinity War was achieved since it was significant enough (actually, the former was a two-way crossing).
In August 2020, the game was controversially removed from the Google Play Store and iOS App Store because of a long-running financial dispute between Apple and Epic Games. The Fortnite developer says that Apple's (and Google's) 30% portion of in-app purchases was unreasonable. As a result of offering gamers reductions on purchases conducted outside of the app, the game was eventually removed.
According to Sensor Tower, the game's viability as a mobile app raises questions about its future and creates a $1.2 billion market gap. However, a US judge concluded in October 2020 that Apple's action was legal and that Epic was solely to blame for revenue losses.
· Fortnite brought approximately $5.8 billion in revenue for Epic Games in 2021.
· Before being banned, Fortnite generated $1.1 billion in mobile revenue.
· Around 400 million gamers have signed up for Fortnite, with 83 million playing once every month.
· More than 60% of players are between the ages of 18 and 24.
· Fortnite was launched on 26th September 2017.
· The Head Quarter of the game is in Cary, North Carolina.
· It is a privately owned business.
· It is created by Epic Games (the parent company).
Fortnite broke its previous yearly high of 5.4 billion U.S. dollars in 2018 by generating 5.8 billion U.S. dollars in sales in 2021.
In 2018 the revenue was $5.4bn.
In 2019 the revenue was $3.7bn.
In 2020 the revenue was $5.1bn.
In 2021 the revenue was $5.8bn.
Before being removed from the Google Play Store and the Apple App Store, Fortnite had earned over $1 billion in total from mobile sales.
In 2018 the revenue was $100mm.
In 2019 the revenue was $450mm.
In 2020 the revenue was $1100.
In May 2020, 350 million people had signed up for Fortnite. This statistic has not been updated, but reporters believe it to be 400 million.
In 2017 the registered players were 20mm.
In 2018 the registered players were 125mm.
In 2019 the registered players were 250mm.
In 2020 the registered players were 350mm.
In 2021 the registered players were 400mm.
Around 80 million players have been actively playing Fortnite every month, with 2021 being the top year with 83.3 million MAPs.
In 2018 the registered players were 78.3mm.
In 2019 the registered players were 75.5mm.
In 2020 the registered players were 80.4mm.
In 2021 the registered players were 83.3mm.
Although many players may be younger than they say to gain access, more than 60% of the Fortnite player base is between 18 and 24.
62.7% of players lie within the age range of 18-24.
22.5% of players lie within the age range of 25-34.
12.7% of players lie within the age range of 35-44.
2% of players lie within the age range of 45-54.
0.1% of players are above 55.
The player base of Fortnite is overwhelmingly made up of men, and this imbalance has worsened since the company's mobile games were outlawed.
89.7% of the users are male.
10.3% of the users are female.
In 2020, more people watched the game on streaming platforms than they had the year before: over 1.6 billion hours.
In 2019 the watched hours were 1527mm.
In 2020 the watched hours were 1664mm.
In 2021 the watched hours were 1163mm.
The developer of Fortnite aims to put regulations in place so that either the 30% cut that the Apple receives in its iOS software store is changed or the market is more open to competitors.
A court recently declared that, for the time being, Apple could not be made to reinstate Fortnite on the app store after it was removed for violating the regulations by avoiding the 30% split with an upgrade that permitted payout to Epic. But they also asserted that Apple could not pursue additional, more destructive action toward Epic by suing the Unreal engine as a whole. This would seriously harm games and applications that Epic does not even own.
Stunning data on what Epic has sacrificed to fight Apple in this likely futile battle are revealed in the court documents:
· One hundred sixteen million iOS smartphone users.
· Seventy-three million of them played Fortnite exclusively on iOS and on no other platforms.
· 10% of Fortnite's 25 million DAUs come from its 2.5 million DAUs on iOS.
No information is available regarding how many million players Epic lost due to their comparable ban on the Play store. Fortnite can still officially run on Android smartphones outside of the Google Play store, even though there are undoubtedly fewer millions of players than this.
At the Travis Scott performance in April 2020, 12.3 million concurrent players set a record.
The fact that the game can be downloaded for free makes it particularly tempting, but it also means that users have the opportunity to purchase in-game items.
Research released in April by the analytics company Sensor Tower revealed that Fortnite was generating daily revenue from players of $1 million on average.
Some pretty intriguing data were discovered after surveying 1,000 Fortnite players, including:
· In-game purchases were made by 68.8% of Fortnite gamers.
· The average amount spent by Fortnite players was $84.67.
· 36.78% of Fortnite buyers say this is their first time making in-game purchases.
· On Twitch, a streaming platform that allows users to sign up to watch others play Fortnite, 25.3% of Fortnite users pay for subscriptions.
Ninja has the most fans, with 24.2 million subscribers on YouTube and 16.7 million Twitch subscribers. According to reports, Ninja makes $500,000 each month by streaming Fortnite on Twitch and YouTube.