A free-to-play battle royale video game called Call of Duty: Warzone was launched on March 10, 2020, for the Xbox One, Microsoft Windows, and PlayStation 4. In addition to the mobile version available in 2022, versions for the Xbox Series X/S and PlayStation 5 will also be published in 2022. The game debuted during Season 2 of Modern Warfare DLC and is a part of 2019's Call of Duty: Modern Warfare and tied to 2021's Call of Duty: Vanguard and 2020's Call of Duty: Black Ops: Cold War, but does not need the purchase of any of the titles as mentioned earlier.
Raven Software and Infinity Ward worked together to create Warzone, which Activision released under the sole creator credit after including Cold War content. Although specific limited-time game modes can handle 200 players, Warzone only supports 150 players for online multiplayer warfare. Cross-platform play and advancement between the mentioned three games are both components of the game.
Since the popular first-person shooter Modern Warfare was published in November 2019, leakers and data miners have hinted that a battle royale mode would be introduced, carrying on the tradition Treyarch began with Black Ops 4 and Blackout.
The developers of Modern Warfare, Infinity Ward, have now announced that Warzone is heading to the game and given fans of the genre a detailed look at what to anticipate when it debuts after being silent on the matter for the entirety of Modern Warfare's existence thus far.
The game was launched in 2020; however, it took a long time to produce. The creation of the game began in 2017. Warzone was not even a name back then. Magma was the game's initial name, instead. When the creators saw a spike in demand for PLAYERSUNKNOWN'S BATTLEGROUND, they changed it.
The game's initial setting for its mode was Kabul, Afghanistan. However, Verdansk was chosen by the creators and studio as the actual site. The Modern Warfare trailer, published on May 30th, 2019, had some footage from Warzone.
In reality, the stories of Vanguard, Black Ops Cold War, and Modern Warfare are entwined with those of Warzone. Verdanska, for instance, is utilized in several Modern Warfare multiplayer levels. Likewise, rebirth Island was influenced by gameplay from Black Ops. On the other hand, Caldera is a Pacific Island with a World War II atmosphere that even enhances the plot of Vanguard.
With 150 players flying through the air and into the action in each round, Call of Duty: Warzone will quickly become one of the world's most popular battle royale games. Infinity Ward claims that Call of Duty: Warzone delivers "the greatest experience across all platforms."
Warzone will only support solo, duo, and trios at launch; the creators have not yet said if the standard four-person party would feature in the game. However, battle royales like PUBG and Fortnite enable four teams to engage in combat.
· Sum of Call of Duty: Warzone players on launch day: 6 million players
· Sum of Call of Duty: Warzone players in the first four days: 15 million players
· Sum of Call of Duty: Warzone players by June 2021: 100 million players
· Number of cheats who have been barred from Warzone: 70,000 cheaters
Active Player claims that the game often has between 250,000 and 500,000 players logged in at any given time. Unfortunately, no one recorded how many gamers were logged in on a given day. However, there are already more than 260 000 gamers playing as of March 7, 2022.
The game is a tremendous hit because it works well in the battle royale genre and bears the Call of Duty brand. Thanks to the game's UI, players may engage in an online battle with 150 other players worldwide. In addition, it's popular since it supports cross-platform play and advancement.
Player Counter provided an educated guess of the top 5 nations that make up the Warzone community out of the projected 100 million gamers to date. Their information indicates that the majority of players (22.22%) are from the United States, followed by 5.85% from China, 4.71% from the United Kingdom, 4.61% from Brazil, and 3.40% from Germany.
Unfortunately, neither Raven Software nor Activision has revealed the expected number of players by the gadget. Nevertheless, Dextero’s research that was conducted independently was able to get a reasonable estimate of the number of gamers that use the device.
A PlayStation system is preferred by 42.1% of users, according to their assessed percentage. While Xbox, PC, and mobile devices are favoured by 25.6%, 28.4%, and 3.9% of players, respectively. Thus, consoles are the preferred device for roughly 70% of players.
This could be due to the game's cross-platform functionality, which causes a control problem for those who want to play on a PC.
Activision never displayed any reports or documents revealing a reduction in players because the most recent update from the game developers was the total number of registered users. However, on Twitch, the game appears to have lost popularity, and several players have announced their resignation on Reddit.
According to Gameintel, most issues are related to the enormous number of cheaters discovered in Warzone. They claim that it seems as though there are more and more cheats as the months pass. As a result, players ultimately started looking for other games featuring battle royale that forbid cheaters from attempting to cheat or hack the game.
It appears that hackers started to be a concern early on. Even though attempts have been made to stop cheating, hackers still manage to re-enter the game. Infinity Ward previously declared that they had barred more than 70,000 cheats discovered globally.
The reported cheats were still being removed, but it seems that after one is eliminated, other hackers pop up.
Using data from YouTube and Twitch live streams, the game moves to the sixth-best position on the Leaderboard. Oddly enough, Modern Warfare, the video game it was meant to replace, performed far better on the last Leaderboard.
According to YouTube and Twitch statistics, Warzone has been the #6 Battle Royale game the past week, ranking #48. Over 309 thousand broadcasts by more than 110 thousand distinct broadcasters on the platform brought in roughly 1,752,916 viewing hours for the game.
There are now 1,975 live channels and 43,964 live viewers for Call of Duty: Warzone.
On March 10, 2020, Call of Duty Warzone was introduced to Twitch.
As of April 21, 2021, Call of Duty: Warzone had 1,613,224 max viewers and 22,631 top channels (Apr 21, 2021).
Call of Duty Warzone attained position 14 on Twitch last month
3,297 Twitch channels regularly broadcast Call of Duty: Warzone.
Over 266.5 million hours of Call of Duty: Warzone has been seen, with an estimated 50,193 viewers and a high of 193,443 watchers this year. This year has already seen almost 15.5 million hours of broadcasting, with a high of 6.3 thousand streams.
According to a recent analysis by NetBet, Call of Duty Warzone generates over $5.2 million in daily revenue.
While many Warzone players have lately expressed their frustration with the game's hacking issue, which has forced top streamers to check out other video games like Fortnite and Apex Legends, it doesn't appear that this is having an impact on the game's financial performance.
According to the research, Warzone saw the most revenue growth of any game, jumping by 196 percent across physical (including Modern Warfare) and digital purchases. It is said to have brought in $1.91 billion over the last 12 months.
Warzone is currently by far the most profitable console-based game available. According to NetBet, Activision's first-person shooter makes an average of $3,633 each minute. Grand Theft Auto V comes in the third position at $1,733 per minute, while EA's FIFA 20 is the next most lucrative game, earning $2,054 every minute.
The most recent mainstream instalment of the game, Call of Duty: Black Ops Cold War, published in November 2020, should not be overlooked. According to NetBet, the most current Black Ops game continues to bring in $1,289 each minute and nearly $678 million overall since its debut.