When you think of the term "gamer," what's the first thing that comes to your mind? Most likely, it's one of the myths regarding gamers that the media has used to portray this particular group of people. Though some still think of gamers as such, long gone are the days of the stereotypical teenager who sat in his parent's basement apathetically.
Gaming has evolved into a mainstream type of entertainment and a huge business. As a result, gamers have become an entirely new group of people that is more diverse than ever.
To combat the myth to combat the stigma, we'll look at the present state of the PC gaming industry. We'll discuss the latest research, statistics, and some amusing facts to show how large the PC gaming community truly is.
· Over 1.77 billion population worldwide are PC gamers
· Asia covers over a third of global PC gamers.
· Accordin to a survey 35% of Americans are PC gamers
· In 2020, more than half of PC gamers were millennials
· 38 is the average age for an American PC gamer
· 49% of US gamers in 2014 were female
· A PC gamer on average spends 7.5 hours playing video games weekly
· About 90% of PC gamers own a gaming PC (rather than a regular one).
· Minecraft is the most poupulr game among PC gamers .
Even though there's not a lot of information available on PC gamers, we did our best to present you with these 17 interesting statistics and facts.
since the creation of the first electronic game in 1958 the world has never been the same. And with the speed that the number of PC gamers has been growing year after year, we're not surprised to see these mind-blowing statistics for PC gamers.
However, the most interesting thing is that this number is expected to keep rising in the upcoming years, potentially exceeding 1.85 billion by 2024.
Asia is ranked first among all the continents, with an estimated 715 million PC gamers as of 2021. When we consider the gamers’ total population generally, across all gaming platforms, Asia also holds first place. After that , Europe is on second place, with about 468.4 million PC gamers.
These are the results of a global survey from 2020; Taiwan had the highest PC gaming reach, while China and the Philippines were in second and third place, with a 45% and 44% PC gaming reach, respectively.
In this online survey by EEDAR (a specialist research company specializing in video gaming) in 2018, PC gaming refers to games played on a computer, including social and browser games.
It was determined that of the 5,000 participants who participated, 67% were gamers. In that same segment, 52% were playing with PCs. If you multiply the percentage of computers against the overall rate, you will get approximately 35%.
(It is important to note that the participants included 5,000 people from the US. The real numbers might be slightly different because the US population is a lot.)
While it is a minor reduction from last year's, it is still more than half of all digital gamers. It is also anticipated to drop once the virus has passed since people who are casual gamers will likely use smartphones to play, and more avid gamers will probably play with consoles.
In addition, the shortages brought on by the pandemic have made PC gaming considerably more expensive to purchase or construct, causing more gamers to shift to consoles.
The survey results reveal that an average of 41% of respondents use consoles compared to 52 percent of active PC gamers. Up to 90% are using mobile phones. Most users (59 percent) use mobile, console, or PC.
2014 was the first time EEDAR identified a myriad of causes why gamers choose PCs over consoles. Such as:
· Ability to manage hardware
· More attractive graphics
· Gaming on PC is less expensive
· Friends Network on PC
· Games Library
· More multiplayer access
· Modest support
· PC-exclusive games
· Multiple options for controllers
According to the EEDAR study, these are among the most frequently used sources for purchasing PC-based games:
· Digitally through online portals (55 percent)
· Physical retail (17 percent)
· Digital copies obtained from a retail store (12 percent)
· Physical copy purchased from a retailer (11 percent)
· Do not purchase PC games (5 percent)
In 2020, 56% of the active PC gamers were the millennial generation (aged between the ages of 23 and 38) worldwide. Newzoo, after observing PC or console gamers across The US, UK, Sweden, France, Germany, and Poland, concluded that Generation Y comprised almost 50% of the total amount of gamers (42 percent) while Generation Z (ages from 16-22) represented 20 percent while Gen X (39-50) for 19%, and Gen Alpha (10-15) for Gen Alpha (10-15) for 19%.
The most current information we've discovered on PC users in the US was gathered seven years ago and came directly from NPD Group, a global market research firm.
The survey included 6,225 participants and 2,312 who were deemed PC gamers. While the youngest participants were nine years old, the median age was more than 38.
This fact might be a surprise; however, as per the study of NPD in 2014, the percentage of male and female gamers on PCs was nearly identical.
There is more data from the past. However, they are the entire gaming ecosystem, not only the PC gaming segment. According to them, American women in 2021 are nearly as interested in video gaming as males (45 percent vs. 55 percent).
This survey in 2017 included 7,800 people from all over the globe, including gamers and non-gamers. The trend of owning a gaming laptop is particularly evident among those who have been gaming for more than 24 years.
A typical PC gamer is likely to upgrade their computer concerning the following functions:
· Changed volume
· Changed CPU
· Profile or Sound Mode
· Sensitivity of the touchpad
· Keyboard behavior
· They have priority access to their networks
· Lighting effects
· CPU overclocking
· Speed of the fan
A survey conducted by Lenovo stated that 28% of participants are active for more than 10 hours a week. Furthermore, 14% of respondents claimed they play as frequently as they would like. The main reasons for other participants not to play more often are as follows:
· Work (67 percent)
· Access to data and computers (56 percent)
· Family obligations (56 percent)
· Household responsibility (45 percent)
Remember that playing video games can be excellent if you're cautious about not engaging in the addictive behavior, especially in the case of teenagers, because gaming addiction is common among young people.
Data gathered in August 2021 revealed that the following are among the 20 most played games by PC gamers concerning the number of active users per month.
· League of Legends
· Counter-Strike: Global Offensive
· Grand Theft Auto V
· "Call of Duty: Modern Warfare/Warzone
· Rocket League
· Apex Legends
· Genshin Impact
· Final Fantasy XIV Online
· Battlefield V
· Call of Duty series: Black Ops Cold War
· Tom Clancy's Rainbow Six: Siege
· Back 4 Blood
· Dota 2
· Forza Horizon 4
· Destiny 2
Lenovo's study on PC gaming habits indicates that those who have been playing PC gaming for the past ten years prefer playing online. Moderate gamers (ones that have been gaming for 15 years or more on average) like playing online team games.
They appear to favor collaborative games rather than those that are considered to be competitive. Gamers who have played for more than 16 years aren't usually playing competitive online games. They are more inclined to play with a single player.
Based on this comprehensive study from 2018, the top destinations to stream games are:
· YouTube (63 percent)
· Twitch (44 percent)
· Ustream (IBM Cloud Video) (33%)
In reality, various Desktop game players aspire to become professionals in the field of game videos, as most respondents upload videos to Twitter, YouTube, and Facebook.
The demographic data highlights that many stereotypes regarding desktop game players need to be dispelled, starting with the biggest one: most pc gamers are teenagers or youngsters. Similar to other industries, PC or desktop gaming is varying. This is why PC gamers' demographics are likely to change in the coming years, and we're eager to see what new exciting discoveries will be made in the gaming world.